var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(9309103, 1, 308, -630, 1);
            cm.spawnMobLimit(9309102, 1, -427, -630, 1);
            cm.spawnMobLimit(9309103, 1, -695, -630, 1);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_SetHideEffect(1);
            cm.inGameDirectionEvent_AskAnswerTime(3000);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_PushMoveInfo(0, 900, -132, 536)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(1, 200, 0, 0, 0, 800, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_Monologue("而且, 和我当初的预想不同的是, 冒险岛世界并没有灭亡, 同时那些被自然力量所淘汰的生命也继续存活在了这座塔之内。", 0);
                        cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene6/0", 100)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_Monologue("很悲哀的是, 现在, 它们必须把栖息之所让给其他的生命, 然后自己消失掉。", 0);
                            cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene6/1", 100)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_Monologue("现在, 就算把它们重新送回到世上, 冒险岛世界上它们曾经生活的家园也已经不复存在了。", 1);
                                cm.effect_Voice("Voice.img/aquaris/Alicia_Soul/Scene6/2", 100)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_AskAnswerTime(1000)
                                } else {
                                    if (status === a++) {
                                        cm.dispose();
                                        cm.warp(992000070, 0)
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};